Download PDF
Daniel Williams
Houston, Texas USA
281-853-4244
danieljwilliams1114@yahoo.com
Computer scientist and programmer with a particular interest in algorithms, AI, and theory.
Seeking academic opportunities toward a Ph.D.
I have a passion for the computational nature of things, and automation of problem-solving.
Education
University of Houston - Clear Lake
2020
- B.S. Degree in Computer Science
- GPA 3.92
Clear Lake High School
2018
Experience
Software Developer - Helios Solutions/Intuitive Machines
2021 - present
- Developing space flight software for Intuitive Machines Nova-C lunar landing missions
- Designing and implementing software interfaces for customer hardware, including Nokia LTE on the
moon, ERAU EagleCam, MAPP Rover, NASA PRIME-1 instruments, Lonestar lunar data storage, and Puli
Space PLWS instrument
- Integrating customer's scientific payloads with lunar lander software
- Developing network design tool GUI for TTTech
Game developer, Consultant - Roblox Corporation
2016 - present
- Developed multiple games with over 50 million plays
- Developed cross platform games for PC, Mac, iOS, Android, Xbox
Software Engineer - Cognitive Space, Inc.
Summer 2019
- Developed machine learning system to monitor and schedule satellites
Algorithm developer - Replayable Games, LLC
2017 - 2019
- Developed C# chess engine for mobile app "Happy Chess"
Skills
I've written many programs involving simulations,
solvers, light-transport, visualization, UI/UX,
game theory, NP-approximations,
machine learning, GPU acceleration, and games.
- Not afraid of math
- Image processing
- Algorithm design
- Avid programmer using C, Java, C#, Lua, OpenCL, CUDA, HTML, CSS, JavaScript, Python
Familiar Tools/Systems
- Linux — Ubuntu and embedded
- Unity and Roblox game engines
- Eclipse/VSCode
- Microsoft Office, Windows in general
- Blender
- GoJS
- Paint.net
- Vegas Movie Studio
- Arduino
- Autodesk Inventor
Achievements/Honors
- Successful moon landing (IM-1 Nova-C)
- Roblox 2017 Bloxy Award for Best Physics
- National Merit Commended Scholars award
Hobbies
- Theoretical computer science
- Graphics and visualization
- Game design
- Light and imaging systems
- AI/ML techniques
- Hiking / Outdoor activities
Publications
- Daniel Williams "A fast, simple, and parallelizable deconvolution algorithm for real-time applications",
Proc. SPIE 12674, Applications of Digital Image Processing XLVI, 126740B (4 October 2023);
https://doi.org/10.1117/12.2677259